![]() Todo: write about cmake workflow Public API You build your game fully from source, there is no prebuilt binaries, full control over the process. Repository contains source code of engine, third-party sources and build tools for composing all this and your stuff into final platform-specific bundles. UsageĮngine doesn't targeting to use directly but by as part (submodule) to your own project (git repo). Important note: Not all from described above features are already implemented, for additional information look at 'Work in progress' section below. And common graphics formats like PNG or TGA.3D characters in modern graphic formats (FBX).Supporting of following asset file formats:.Flexible scripting system with varies supporting languages:.Engine core written in C++ (favored C++17 standard). ![]() Prerendered sprites for environment but with possibility of using 3D models for characters.Supporting of hexagonal and square map tiling. ![]()
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